Black Hole
R · YSamara's ultimate. Unlocks in the first fire circle, about 10 seconds in. A huge black hole drags enemies in and hits them with repeated pulses. Recharges in about 2 minutes; upgrades shorten that.

Game wiki
Everything the free demo shows you, in one place: how a run works, every Xpell and its evolution, upgrades, talents, difficulties, enemies and achievements.
Names and numbers match the current demo build.
The basics
You play as Samara in the Eternal Forest. Survive 10 minutes of creature waves, then face Mirelle, the final boss. Your Xpells (spells) attack on their own; you move, dodge, pick upgrades and use your ultimates.
Times are approximate. If you fail an event, the run continues.
0:00
The forest wakes
Pick your first Xpell and move. A short card reminds you of the controls and goal.
1:30
Gather three seals
Follow Bonnie and stand on each of three Astral Seals for 3 seconds. Each gives a different boost, and finishing the mission rewards a chest. More seals keep appearing.
3:30
Survive the circle
A ring of fire closes in. Stay inside for 25 seconds; even a dash cannot get you out. If you leave, you have a few seconds to return. At 10 seconds, Samara unlocks her Black Hole ultimate.
4:10
Materials mission
Collect three nearby materials before time runs out. Follow the signs.
5:50
Break the barrels
Smash three marked barrels in 45 seconds. Barrels also heal a little.
7:00
Rescue Estela
Reach Estela in time, then protect her for 30 seconds. Her ultimate lights up 10 seconds in; afterwards you keep one charge.
9:00
Final Assault
The horde at its toughest. Use your ultimate and look for barrels to heal.
10:00
Mirelle
Time is up. Face the final boss with the build you made.
| Action | Keyboard & mouse | Controller |
|---|---|---|
| Move | W A S D | Left stick |
| Aim | Mouse | Right stick |
| Dash | Space | A |
| Samara's ultimate (Black Hole) | R | Y |
| Estela's ultimate | Q | X |
| Choose a card | Click, or 1 / 2 / 3 | A |
| Reroll cards | R | Y |
| Pause | Esc | Start |
| Stats and chat | Tab | Select |
| Zoom the camera | Mouse wheel | — |
Black Hole
R · YSamara's ultimate. Unlocks in the first fire circle, about 10 seconds in. A huge black hole drags enemies in and hits them with repeated pulses. Recharges in about 2 minutes; upgrades shorten that.
Estela's ultimate
Q · XRescue Estela and her ultimate is yours: it lights up 10 seconds into the defense, then you keep one charge to use whenever you want.
Xpells
Xpells are your weapons and attack automatically; Crimson Fireball and Shadow Slash also follow your aim. Start with one of three and carry up to four.
Raise an Xpell to level 5, its maximum. Its evolution card can then show up on level-ups: often, but not guaranteed, and a reroll can remove it. Luck makes it likelier.
No recipe and no second item needed. Each Xpell has its own evolution, and an evolved Xpell cannot level up further.
Starting Xpell
Spinning moons chase nearby enemies and bounce to another target when they take one down. Great for moving without aiming.
Evolves into
Full Moon
Bigger full moons that always bounce and explode.
Starting Xpell
Travels in a straight line toward the cursor and explodes on impact, also hitting nearby enemies. Levels add damage, blast size and side fireballs.
Evolves into
Crimson Supernova
The orb becomes a fire supernova with huge explosions.
Starting Xpell
A close-range slash toward the cursor that sweeps a wide arc in front of Samara. It can grow to three slashes.
Evolves into
Slashstorm
A cross of four longer, stronger slashes all around you.
A magic missile that curves out and chases the nearest enemy. Levels add up to four missiles, speed, damage and piercing.
Evolves into
Astral Salvo
The lance turns into a salvo of arcane missiles.
Energy swords orbit Samara and damage everything they cross. Upgrades take you from one sword to five.
Evolves into
Sword Constellation
More swords, bigger and faster, spin around you.
A fire glyph always burns beneath Samara and scorches nearby enemies: each flame hits up to 3 at once, goes out, then recharges. Perfect for fighting surrounded.
Evolves into
Ember Seal
The fire glyph grows and gets stronger every time you heal.
A dark whip lashes the nearest enemy and pushes it far away. Levels add damage, reach, lashes and knockback.
Evolves into
Abyss Lash
Four huge whips in a cross that push everything away, and heal you on every hit.
Lightning strikes down on enemies you can see on screen. Levels add more bolts, damage, area and speed.
Evolves into
Wrath of the Heavens
More lightning, and every bolt bounces from enemy to enemy.
Moving leaves a trail of flames that burns enemies who step on it. Levels make it wider, longer-lasting and more frequent.
Evolves into
Phoenix Trail
Bigger, taller flames that last longer, and fire columns fall from the sky onto the trail.
Energy columns erupt from Samara and sweep a quarter turn. Levels add directions until they form a four-armed cross.
Evolves into
Celestial Pillars
Longer, stronger pillars of light.
Upgrades
Besides Xpells, level-ups offer passives that boost every Xpell or Samara herself. Each levels up to 5 unless noted; numbers are per level.
Fallen Power
+10% damage for every Xpell.
Soul Flow
−8% wait between casts, so your Xpells attack more often.
Fate's Gaze
+7% critical hit chance.
Spiritual Judgment
+25% critical hit damage.
Repulsion Pulse
+15% knockback force.
Expanding Horizon
+12% area and size for compatible Xpells.
Ethereal Impulse
+10% speed for projectiles and orbits.
Persistent Bond
+10% duration for Waning Moons, Fire Trail and Energy Pillars.
Astral Echo
+1 projectile or instance for compatible Xpells. Max 2 levels.
Void Needle
+1 pierce for Crimson Fireball and Arcane Missile. Max 2 levels.
Refracted Orbit
+1 bounce for Crimson Fireball and Arcane Missile. Max 2 levels.
Protective Halo
Reduces the damage of every hit by 1.
Umbral Veil
−5% damage taken.
Exile's Heart
+20% maximum health, without healing what you lost.
Vital Grace
Regenerates 0.2 health per second, all the time.
Ethereal Step
+10% movement speed.
Fleeting Return
−15% dash recharge time.
Dimensional Step
+15% dash distance. Max 2 levels.
Wandering Wisdom
+10% experience.
Attraction Core
A larger radius to collect souls and items.
Fortune's Favor
The next elite that drops a chest drops 2. Also more luck: better chests, more barrels, bubbles and materials, plus 3% crit chance.
Apotheosis
Strengthens every pulse of Samara's Black Hole.
Eternal Circle
−12% ultimate recharge time.
Lingering Void
+10% ultimate duration. Max 3 levels.
Chest rewards come from this list. Small boosts can repeat.
Astral Power
+3% damage for every Xpell.
Arcane Rhythm
−2% cooldown for every Xpell.
Renewed Heart
+5% maximum health and heals 15% of it.
Certain Fate
+2 critical chance points and +5% critical damage.
Astral Shield
+1 shield charge (max 3). Each charge blocks a whole hit.
Astral Plating
+1 armor (max 5).
Astral Surge
+1 dash charge (max 2).
Void Echo
−5% ultimate cooldown (max 6).
Astral Dust, Iron Shards, Seal Fragment
Crafting materials for the Armor Forge. A chest never offers more than one material.
Evolutions are not in chests: they come as a card when you level up.
Constellations
Between runs, open Constellations in the Lobby and awaken stars. Talents are permanent and apply to every run. 3 branches, 4 stars each.
You start with 1 charge. The other 8 come from claiming these achievements:
Damage and your build
Start
First Link
+15% damage to your chosen starting Xpell, including its evolution.
Second Reading
+2 extra rerolls per run.
Arcane Harmony
+10% damage to your other three Xpells while you have four equipped.
Final star
Resonance
Your first evolution raises every Xpell that has not evolved by one level (maximum 5).
Needs one of the two stars above
Movement, seals and fortune
Start
Moving Attraction
After moving for 2 seconds, your pickup radius grows 50% for 1 second after you stop.
Agile Tuning
Seals last 2 seconds instead of 3.
Wandering Fortune
The first three destructibles you break each grant a Fortune charge, up to 3.
Final star
Astral Harvest
The first seal you activate pulls in all existing experience, once per run.
Needs one of the two stars above
Staying alive
Start
Sustenance
Healing pickups restore 25% more health.
Astral Shelter
Your first three seals each heal 10% of your max health.
Bastion
After standing still for 1 second, you take 15% less damage until you move.
Final star
Last Light
The first lethal hit leaves you at 20% health and triggers the usual protection, once per run.
Needs one of the two stars above
Armor Forge
In the Lobby, spend materials at the Armor Forge to craft Samara's 8 armor pieces and upgrade them. Armor gives permanent bonuses to every run. Some slots unlock with materials too.
Veil of the Watcher
More health and Defense.
Crimson Mantle
More damage.
Arcane Cuirass
More Defense and damage resistance.
Astral Greaves
Faster dash recovery.
Forest Leggings
Better mobility.
Astral Pendant
Shorter ultimate cooldown.
Moon Ring
Faster Xpell cooldowns.
Wayfarer's Belt
More health.
Forest Fiber
Common enemies, barrels and missions.
Iron Shard
Elites, chests, missions and achievements.
Astral Dust
Chests, elites, astral seals and missions.
Seal Fragment
Rare: chests, astral seals and achievements.
Difficulty
Only Easy is open at the start. Beat Mirelle to open Normal, then beat her on Normal to open Hard. Pick your level in the Lobby before each run; harder levels give more materials.
1 / 3
Best for the story
2 / 3
+25% materials
3 / 3
+50% materials
Enemies & boss
New creatures join the horde as the minutes pass, and every one has a habit you can learn.
Chasers
Wolves and other fast melee creatures run straight at you, in packs. Keep moving.
Ranged
Thorny sprouts and bats keep their distance and shoot. Close the gap or dodge.
Chargers
Spiders, bees and caterpillars wind up, then lunge in a straight line. Sidestep or dash as they start. A spider that hits you snares you in a web for a second.
Exploders
Spores and cursed fungi burst when close. Do not let them reach you.
The jester maid · Final boss
Tip: dash toward one of her orbs just before it hits and you send it back. Works on her charge too, and leaves her dizzy. Hard, but worth it.

Achievements
Claim each achievement in the Lobby to get its reward, usually forge materials.
Gives a talent charge
★Into the Eternal Forest
Begin your first expedition.
★First Fall
Defeat your first enemy in an expedition.
★The Forest's Trials
Complete two events in one expedition.
★Fourfold Spell
Equip four Xpells in one expedition.
★Welcome to the Family
Visit the XPELLIT community on Discord from the game.
★Written to Perfection
Raise an Xpell to rank 5.
★Twin Constellations
Evolve two Xpells in one expedition.
★Five Hundred Falls
Defeat 500 enemies in one expedition.
Four Perfect Spells
Raise four Xpells to rank 5 in one expedition.
Unbound Power
Reach level 40 in one expedition.
Full Armory
Forge all 8 pieces of Samara's armor.
Complete Constellation
Assign all 9 talent stars.
The Forest Remembers
Defeat 5,000 enemies across all expeditions.
Ten New Forms
Evolve 10 Xpells across all expeditions.
Answer Every Call
Complete 15 events across all expeditions.
Elite Hunter
Defeat 30 elite enemies across all expeditions.
Until the Last Second
Survive all 10 minutes of the Eternal Forest three times.
Mirelle Falls Again
Defeat Mirelle five times across all expeditions.
Master of the Night
Defeat Mirelle on Hard difficulty three times.
Crimson Lightning
Defeat Mirelle on Hard in under 2 minutes.
Absolute Perfection
On Hard, complete all 5 missions of an expedition and defeat Mirelle.
Perfect Dance
Survive all 10 minutes of the Eternal Forest without taking any damage.
Exclusive song: "Sakura Dance"
Untouchable
Defeat Mirelle on Hard without taking any damage.
Exclusive song: "Triumphal Crescendo"
The demo is free on Steam. Tell us how your build went on Discord.